My Blackjack project is a simple yet engaging implementation of the classic card game Blackjack. I developed this project to strengthen my Python programming skills and gain hands-on experience with object-oriented programming (OOP).
Purpose: Learn Python through the creation of a card game simulation.
Technology Used: Python
Key Features:
Fully functional Blackjack gameplay
Object-oriented design using classes for cards, decks, and players
User input for player decisions
Basic game logic for win/lose conditions
The game simulates a standard Blackjack table, where the goal is to beat the dealer by getting as close to 21 points as possible without going over.
Card and Deck Management: Implemented using classes to handle suits, ranks, and values.
Player and Dealer Logic: Players can choose to hit or stand, while the dealer follows standard rules.
Game Outcome: The program calculates results based on Blackjack rules.
Object-Oriented Design: Applied OOP principles to ensure reusable and clean code.
Game Logic Management: Implemented fair and accurate decision-making for the dealer.
Error Handling: Added input validation to handle invalid moves gracefully.
Implement a graphical user interface (GUI) using Tkinter or Pygame.
Add betting mechanics and a scoring system.
Introduce multiplayer mode for local play.
This project was an excellent opportunity to solidify my understanding of Python programming and problem-solving. Feel free to check out the code or reach out if you'd like to collaborate or learn more!